
Thorian Baalnorn
Bad Influence I N G L O R I O U S
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Posted - 2016.01.21 17:09:37 -
[1] - Quote
Without reading the other post in this thread i would change a few things. Trying not to go into to much detail( which is hard for me) :
1) I would shrink empire down to one or two regions per faction. I would expand null into current empire space. In the middle of null space at roughly intervals of 20-30 jumps from low sec would be faction( such as caladari, amarr, etc) faction outpost regions or constellations. These would consist of a few high sec systems and 2-3 times many low sec regions. surrounded by null space. My version of eve would be a spider web system. The center would be empire as described above. The intersections between two points on a web would be like outpost systems. and the threads to those would be low sec and all the empty space would be null.
Then outpost systems would have a special sec status called Osec. this would be .3 lower than an equivalent empire sec in terms of PVE interaction but still have the high sec security. Example: .7 Osec would have the same security in relation to players that high sec 1.0 has but have the pve content of a .7 system. This would be an incentive to get people out of the center of the web, even if they dont want to dip their feet into null.
Furthermore i would make a simple t3 industrial that has a few options on a single subsystem slot including high capacity and jump drive( like black ops). I would make a super freighter( super cap) with high capacity and long jump range( about 15-18 LY max). Both of these could use "Concord Jump Beacons" in certain high sec systems only to allow a decent flow of trade across the spread out empire.
This would later be followed by the ability of players on the outskirts of known space to explore new wormholes with new rats and basically add these systems( if they wish) to empire by setting up warp gates and settling the system( local would be tied to having a warp gate. Players would literally be able to expand the known eve universe through their actions. Make the sandbox bigger rather than playing in the current size one.
Overall i would expect this to spread people out more across eve and create some very interesting opportunities across all professions and give players a ton more of options on how to affect their sandbox.
2) I would redo alliances and the whole alliance system. Not really sure yet on how i would change this as i havent thought much about it. But big alliances would be a thing of the past, huge blue lists would be a thing of the past, coalitions would be a thing of the past.
One thing i thought of in this regard is to limit alliance size to around 2000-3000 members or maybe 100-1000 unique members( alts do not count but their would be strict and dire consequences for trying to work around this limitation including the deletion of characters or forcing them to stay in a NPC corp for a year or something. no limit on number of corps in an alliance. Allowing blue lists but they cost an increasing amount of money for number of people that are blued. IE: some small alliances in an area blue each other and you have about 1000 blues, its a manageable amount of isk to maintain the list. If you want to blue 1/2 of eve your going to pay hundreds of billions per week to maintain that list. The same with red and orange standings.
My goal would to get people to be more diverse and have to make choices about how much space to take and how to defend it. rather than " i got 6 alliances that are blue so we are good for 40 jumps in any direction. And it would make alliances depend on themselves to be more self sufficient and help discourage renting. ( honestly i would probably just make renting illegal. It encourages people to take space they dont need or use and discourages others from trying to take space. and thats a catalyst for the current situation in eve null)
3) Lastly , and CCP is already working on this, i would make it harder to blob and take space with blobs. I would create an environment in which little alliances from 100 to 1000 members could thrive. But alliances could still take a decent amount of space( no hard limit) but it becomes decreasingly hard to defend a larger empire.
My overall goal in eve would be to spread people out more and make it less appealing for alliances to just doze over a bunch of other alliances and rent the space out but still maintain the concept of " if you want space you have to defend it." Right now we have " if you want space you have to rent it, or have a 300-400 man blob with a large bank account"
You would have the option to take new space or to take someone elses space. But your going to work for your space either way and your going to have to work to keep it.
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